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36
3 years ago

For day 225 of coding, the timed projectiles now have an explosion that hurts the player




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For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

My game in 50 seconds #indiedev #Gamedev #steam

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

I've created a new form of parkour in Weefager! What do you think?

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement