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20
3 years ago

For day 231 of coding, I've updated the spawner to include one of the plants now

I've also changed how they move outside of the room so they won't just pop in when created




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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

My game in 50 seconds #indiedev #Gamedev #steam

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

I've created a new form of parkour in Weefager! What do you think?

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1163 of coding, I got the moving collisions to work properly for now