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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation















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