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24
3 years ago

For day 234 of coding, I have added an explosion to the plant's lobbed projectile for when it hits the ground




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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

My game in 50 seconds #indiedev #Gamedev #steam

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

I've created a new form of parkour in Weefager! What do you think?

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors