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For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from















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