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7
2 years ago

For day 241 of coding, I have the pursuer's jump actually do damage

I've also made sure it stops moving when paused




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For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 946 of coding, I'm on the right track in correcting the collision while dashing

My game in 50 seconds #indiedev #Gamedev #steam

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player