Loading...
7
3 years ago

For day 241 of coding, I have the pursuer's jump actually do damage

I've also made sure it stops moving when paused




0 comments

Loading...

Next up

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1163 of coding, I got the moving collisions to work properly for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

I've created a new form of parkour in Weefager! What do you think?

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors