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9
2 years ago

For day 246 of coding, I've noticed that the code for displaying the title menu was written differently than the pause menu

I made adjustments to the title menu's code to allow for better spacing, and included the cursors as well




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For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

My game in 50 seconds #indiedev #Gamedev #steam

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player