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9
3 years ago

For day 246 of coding, I've noticed that the code for displaying the title menu was written differently than the pause menu

I made adjustments to the title menu's code to allow for better spacing, and included the cursors as well




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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

My game in 50 seconds #indiedev #Gamedev #steam

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

I've created a new form of parkour in Weefager! What do you think?

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down