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35
3 years ago

For day 248 of coding, I've allowed the mouse reticle to select the menu options




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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

My game in 50 seconds #indiedev #Gamedev #steam

For day 1163 of coding, I got the moving collisions to work properly for now

I've created a new form of parkour in Weefager! What do you think?

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way