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35
2 years ago

For day 248 of coding, I've allowed the mouse reticle to select the menu options




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For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

My game in 50 seconds #indiedev #Gamedev #steam

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

I've created a new form of parkour in Weefager! What do you think?

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening