Loading...
46
3 years ago

For day 255 of coding, the random tile generation works properly




1 comment

Loading...

Next up

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

My game in 50 seconds #indiedev #Gamedev #steam

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

I've created a new form of parkour in Weefager! What do you think?

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player