Loading...
21
2 years ago

For day 258 of coding, I've converted the tile generation storage from arrays to a ds grid

I also made a new tile for a more defined starting area; now set with the function, ds_grid_set_disk()




0 comments

Loading...

Next up

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

My game in 50 seconds #indiedev #Gamedev #steam

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing