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21
2 years ago

For day 258 of coding, I've converted the tile generation storage from arrays to a ds grid

I also made a new tile for a more defined starting area; now set with the function, ds_grid_set_disk()




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For day 1163 of coding, I got the moving collisions to work properly for now

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

My game in 50 seconds #indiedev #Gamedev #steam

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

I've created a new form of parkour in Weefager! What do you think?

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player