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21
3 years ago

For day 259 of coding, I cleaned up more of the tile generation code for ds grids

I've also made the exit area bigger




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For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

I've created a new form of parkour in Weefager! What do you think?

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops