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20
2 years ago

For day 259 of coding, I made adjustments to prevent the additional area from overlapping the player's starting area




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For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

I've created a new form of parkour in Weefager! What do you think?

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way