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17
2 years ago

For day 262 of coding, I made an exit tile that will be placed randomly on the edge of the map




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

I've created a new form of parkour in Weefager! What do you think?

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1158 of coding, I've been working on not having the pull happen with no success so far

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way