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12
2 years ago

For day 302 of coding, I made a camera system that follows the player

You can also move the camera with the mouse reticle to get a better view of your aiming direction




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For day 1163 of coding, I got the moving collisions to work properly for now

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

I've created a new form of parkour in Weefager! What do you think?

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop