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29
2 years ago

For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended




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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

My game in 50 seconds #indiedev #Gamedev #steam

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

I've created a new form of parkour in Weefager! What do you think?

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1158 of coding, I've been working on not having the pull happen with no success so far

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed