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29
2 years ago

For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended




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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

For day 1096 of coding, I'm attempting to have the clouds' shadows pan across the forest. It looks like I will need to adjust depth and some of the depth sorting code

My game in 50 seconds #indiedev #Gamedev #steam

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

I've created a new form of parkour in Weefager! What do you think?

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird