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29
2 years ago

For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended




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For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

My game in 50 seconds #indiedev #Gamedev #steam

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 912 of coding, you can now cycle between both options in the pause menu