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29
3 years ago

For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended




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For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For 1181 of coding, I am working on being able to push certain objects

My game in 50 seconds #indiedev #Gamedev #steam

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

I've created a new form of parkour in Weefager! What do you think?

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues