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31
2 years ago

For day 308 of coding, I followed a tutorial by Refresher Towel Games on random generation by cellular automata

This is to help me learn more on level generation




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For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

My game in 50 seconds #indiedev #Gamedev #steam

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

For day 980 of coding, I have fixed the issue found with the east/west exits

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet