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20
7 months ago

For day 402 of coding, I coded in a function to go back to the title menu upon running out of money




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For day 610 of coding, the object can not start moving closer to the player's movement direction

For day 614 of coding, I tried to implement part of the invisibility to the player's shadow

For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

For week 36 of my weekly pixel art, I made a wizard specializing in toxic spells

For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce