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17
2 years ago

For day 474 of coding, I made a variable that keeps track of whether or not the mouse is actively being used. The purpose is to prevent the mouse and keyboard controls from conflicting too much




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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

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For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

FUNDRAISER LIVESTREAM #SaveJim

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed