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For day 1174 of coding, I now have the damage reaction done only when inactive
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
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See more variants of Garen for inspo 🔽
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
tiny icons
can you name them all
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects
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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions












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