2 years ago

For my 23rd week of my weekly pixel art, I made a one-bit style fanart of the ATM from Everhood

Entry for: Fanart from a music-themed game




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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

Enter here: https://bit.ly/FirstStand

See more variants of Garen for inspo 🔽

For day 1174 of coding, I now have the damage reaction done only when inactive

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive

For day 1175 of coding, I have found another collision error trough testing

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions