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For day 612 of coding, I have altered the knockback process to stop once the player hits the wall
For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now
For day 614 of coding, I tried to implement part of the invisibility to the player's shadow
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For day 611 of coding, I made sure that the object resets properly whenever the player goes down the stairs
For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in
For day 613 of coding, I have reverted the knockback process back to how it was before until further notice. I've also made it to where the player will face the same direction as before the bounce
Birbs
For day 617 of coding, I fixed an error where the player will turn invisible again during the dash
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