2 years ago

For my 23rd week of my weekly pixel art, I made a one-bit style fanart of the ATM from Everhood

Entry for: Fanart from a music-themed game




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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1158 of coding, I've been working on not having the pull happen with no success so far

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

The last dandelion

#aseprite #pixelart

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors