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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.
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See more variants of Garen for inspo 🔽
For day 1174 of coding, I now have the damage reaction done only when inactive
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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
For day 1175 of coding, I have found another collision error trough testing
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This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
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(We've included Garen variants for inspo!)
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions












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