2 months ago

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit




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For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking

For day 968 of coding, I shortened the time before the pickups can be retrieved. It looks and feels a lot better when picking them up now

For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

For day 974 of coding, I am looking into different methods of executing the forest traversal scripts

I was mad that they made Alastor's 2nd form so lame, so here is my art of scary alastor, straight from the fairytales, not just with some goofy ahh tentacles

For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

For day 967 of coding, I have fixed the issue that was presented in yesterday's post

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 972 of coding, I am working to make sure that the player is set to the right sprite and frame during the hit reaction