2 years ago

For my weekly submission, I made an NES style representation of a pressure gun that would fit in the setting of Splatoon




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For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

This week's Fan Art Friday celebrates KPop Demon Hunters! Accept the quest in your quest log to get started.

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

First concept -> Recent cutscene

Look how far I've come! I was never a pixel artist, why I choose pixel art style for Beloved Bound?

These are the reasons...

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad