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For day 758 of coding, I have put in a code that stops the rock spawning early if it starts to go into an endless loop
For week 56 of my pixel art, I made a simple desert with a GB palette within the GB resolution (upscaled x10)
For day 754, I am currently working on having some objects spawn in the maze now; though I haven't yet made enough progress to show it in action
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 756 of coding, I have manage to have the rocks not overlap each other when they spawn
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 762 of coding, I have redesigned the tree resource and included it in the resource spawning code. I do need to refine the code to prevent overlapping, and also improve detection
For day 757 of coding, I have gotten to rocks to spawn in more random spaces
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room
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