Game
Super Mario Bros Lethal Impact
1 year ago

For now I can only say thank you very much for following the development of Lethal, this project was too big for a dumb random like me (maybe someone better than me could make it)




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Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

coughing zombie vs hydrogen shroom

(early doomshroom test)

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.

Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.

New Plants,

New GUI,

Added a lot of keybinds,

Last Stand Endless

And a secret mode...

https://youtu.be/_8Y8kWXM1pI

RIDING IN MY DOG, RIGHT AFTER A BREAK

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Smol background 4 castle section of MIND level