6 years ago

For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way!

Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).




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Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)

I added diamonds to Happy Dogfights! they will be worth 50 coins, which is coincidentally the price of a bomb!

To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...

I know that sounds boring, but the next release is also the opportunity to rework the menus! :D

Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.

Little riddle :) - Bombs eliminate players from the next round. - You get shoot down by a bullet, then the 2 remaining opponents both get hit by a bomb.

Who wins?

Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve