10 months ago

For this week of pixel art, I made a Game Boy Style potion

I have given it a bit of fizz to help present it's magical nature




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For day 659 of coding, I made a new area that will be the entry point to a randomly generated forest. I've also added a transition between this and the first area

Trees are by ButteryMilk from itch.io

For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

For day 670 of coding, I made it to where the player can enter and leave the randomly generated area without issue

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 672 of coding, I have it to where the entrances can register which direction the player has entered from

For day 658 of coding, I am currently working on a starting area. It's not complete yet as there is still some code to adjust

Tiles are by ButteryMilk from itch.io, and the player sprite is by HeartBeast from YouTube

some character designs

For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room