8 months ago

For this week's art, I made a quick pic of a droppelganger walking out from a mirror




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For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room

For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

For day 670 of coding, I made it to where the player can enter and leave the randomly generated area without issue

Submission for Art Weeklies 10/18/2024. Theme chosen: Megafauna.

Some hippo and egret friends.

I have a current goal of reaching 100+ surface pattern designs on my Spoonflower account, sooo... Thanks for the inspo, Art Weeklies!

: Krita

For day 659 of coding, I made a new area that will be the entry point to a randomly generated forest. I've also added a transition between this and the first area

Trees are by ButteryMilk from itch.io

For day 658 of coding, I am currently working on a starting area. It's not complete yet as there is still some code to adjust

Tiles are by ButteryMilk from itch.io, and the player sprite is by HeartBeast from YouTube

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability