2 years ago

For this week's piece I made a robot using the game boy pallet

Please excuse the lack of arms on this one




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For day 1174 of coding, I now have the damage reaction done only when inactive

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

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Art is your weapon. Garen is your champion.

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(We've included Garen variants for inspo!)

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

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See more variants of Garen for inspo 🔽

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For day 1175 of coding, I have found another collision error trough testing

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive