9 months ago

For this week's submission, I made an obelisk in the sunlight




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For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging

For day 737 of coding, I have gotten the exit placement to work when the player enters left

For day 734 of coding, I am working having the camera follow the player when entering the maze. the camera so far works there, but there seems to be a stutter during transitions to other areas

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

For day 735 of coding, I am working on having an exit placed where the player enters the maze. There are still some adjustments to be made, but I am happy about the progress made

Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made

For day 736 of coding, I have refined the exit a bit to be only one size

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges