For those who are wondering, yes, the engine is still in development. But school has started again, so I won't be updating it everyday. I'm working on a easy-to-add splash-screen/ main menu loading screen (and maybe pause menu, we'll see) I can use for...
Next up
I added Saturn. It laggs when recording but without recording I didn't have any laggs. I hope I'll find some other performance fixes in the future.
Left: mine Right: reference
I've just finished a drawing (paper and pencil) for my art class (high school).
New highly improved lense flare for my 3D SPACE Game
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
New UPDATE! (playable in Browser) :D
I added Line-Rendering and I am using it to render a simple ground.
https://gamejolt.com/games/turbowarp-scratch-3d-engine/644741
Dude
I added weapon/gear switching. It's still unfinished, but the basics are working. You can control what rotation it's going by turning the mouse wheel up or down.
Sooo, I restarted my 3d engine from scratch ... again... (playable in browser)
https://gamejolt.com/games/turbowarp-scratch-3d-engine/644741
Me when fruits are flying
(Original designs by Knockoutsplace, no clue if he has a Gamejolt account)
I completely remade saturn (to save performance, add shadow and generally better graphics).










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