for those who did not see our update on our future here's the link: https://gamejolt.com/@NotTheLoadingScreen/post/quick-update-on-our-future-so-as-you-know-we-participated-on-the-3imnk36y
Next up
new area on the works, still need to finish the blockout but shouldn't take too long to finish it (some assets of it are already finished)
here's some new images. We know that from them there's not much new to be seem but we did a lot of bug fixes, some are still present but we are working on them, lighting had some small improvements, enemy AI has been worked though only one will be on demo
here's a screenshot of how's the game currently looking (don't worry we are taking care of optimizing it as much as possible to run even on old hardware)
Devlogs will be in English now, and here is our first image of our prototype, it's playable but lacks content, expect seeing more of it soon. but also we would like to announce @Dogoso is now part of our team
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
An infected room from the second part of Cybel ! Are you up for some cleansing?
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