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For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
For day 1158 of coding, I've been working on not having the pull happen with no success so far
Some FanArt for @Evil_beanos
Animation (link in article) for #Artweeklies theme "Your Favorite Animated Series,,. This may not be my favorite but it sure is an animated series! Could have also drawn BasedMoonComedy but noticed it a bit late ^^"
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not














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