Next up
For day 504 of coding, I've developed a prototype code for creating a path between rooms with room 0 and 1 as the test targets
For day 508 of coding, I have input a means through code to limit the number of rooms. This is to try and figure out why the final floor exit isn't being placed like it should
For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps
Submission for #ArtWeeklies 5/17/2024. Theme chosen: Video Game Enemies.
Haven't done an Art Weeklies for a while, so here's a (very) rushed Dizzy from Kirby's Dream Land. They're so silly, I couldn't NOT paint them.
For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them
More progress on the glitch samurai
For day 505 of coding, I managed to alter the path making process to be based on the shortest distance to the starting room. This was done by calculating the hypotenuse using the x and y distances
For day 501 of coding, the starting room spawns where the player's spawn point is located
Luigi's Mixed Mansion
0 comments