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For day 1093 of coding; I cleaned up some more code with local variables, and I have the load time count only appear outside of transitions
For day 1095 of coding, I've been placing more comments throughout the code. It's definitely helping me see better at what the code does
For day 1092 of coding, I put a counter at the bottom center of the debug screen that will track how much time(frames) has passed during loading
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is my piece for Artfight Christmas 2025 event
The prompt is Wish and Cosmic, and the color palette is Winter Wolf
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @balmut ![]()
to open today's slot on the calendar.
For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird
For day 1097 of coding, I made the shadows more transparent. I'm still working on it's depth in relation to the other objects
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @hexh_ ![]()
to open today's slot on the calendar.
For day 1091 of coding, I was cleaning and rearranging the exit spawn code to lighten the work load














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