

Next up
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
tiny icons
can you name them all
For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects













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