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For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces
For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later
For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion
Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)
For week 25 of my weekly pixel art, I made lightning underneath clouds to represent a storm
For day 529 of coding, the object ricocheting off walls is mostly working now
For day 523 of coding, I've made a basic fade transition for when the player goes down a floor
heres a short tutorial that i made to help you guys animate rain! Its suuupper simple :D
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
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