3 days ago

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"




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For day 671 of coding, I fixed an issue where the transition doesn't finish when entering the lower section. There are plans to redesign the random area later on

For day 659 of coding, I made a new area that will be the entry point to a randomly generated forest. I've also added a transition between this and the first area

Trees are by ButteryMilk from itch.io

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

For Week 43 of my weekly pixel art, I made a NES style rendition of Kano from Mortal Kombat for the Cyborg theme

Submission for Art Weeklies 10/18/2024. Theme chosen: Megafauna.

Some hippo and egret friends.

I have a current goal of reaching 100+ surface pattern designs on my Spoonflower account, sooo... Thanks for the inspo, Art Weeklies!

: Krita

For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room

For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 658 of coding, I am currently working on a starting area. It's not complete yet as there is still some code to adjust

Tiles are by ButteryMilk from itch.io, and the player sprite is by HeartBeast from YouTube