10 months ago

For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight




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For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking

For day 972 of coding, I am working to make sure that the player is set to the right sprite and frame during the hit reaction

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress

For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

@SkiiRyu is a Jolter to Watch, pixel artist, and animator! Follow @SkiiRyu before the quest ends on September 9 and you'll get Coins!

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later