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21
3 years ago

Fora day 233 of coding, I reworked how the enemies drops items

They now always drop a set amount of experience(lifeforce). They also now sometimes drop health




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For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

I've created a new form of parkour in Weefager! What do you think?

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far