forgeworld map progress. after this batch of work done on it should be one the maps completed most quickly.
Next up
if i have to, id rather cease working and publishing my online works under this name then deal with government censorship.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
WIP assembled island map
final design of the slaaneshi character at this stage done. full viewing of its model can be found at my subscribestar by becoming a patron.
current focus now is gameplay, character abilities, and player function in-depth work
the #godot dev team are sadly a bunch of cucks.
the godot discord is full of nerds, powerusers, mods and devs who all weren't given enough wedgies as children. it's a bit annoying because my current project might have to switch engines now.
it took 2 years, lots of refinement, and finally landing on a correct game engine but we are so back.
todays gonna be spent putting it into godot but here's screenshots of the prototype in unity. i did something to the noita-like code i have and i think i've arrived at something. something like playing Noita but you've also been slipped heavy doses of LSD
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