
forgeworld map progress. after this batch of work done on it should be one the maps completed most quickly.
Next up
the UI states work now.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
ingame machines and gameplay build progressing.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
map list.
not all these will get totally and completely done in every version but i plan to make them fully playable in their WIP state during its development state
HUD test
...
WIP assembled island map










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