Next up
Obligatory sequence progression
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
Even if this isn't my first time seeing this tutorial
I love griffpatch
BEWARE THE NOID.
(The classical ol'Dominos mascot)
New Enemy in progress
Probably gonna add a few more attacks to it
The Boxes are in now
(add the dust man theme from mega man 4) omg its dust man from fnf
Ok...
So I think I'm about like a bit past halfway done with the nuggies factory, I've already got the enemies down, I just need to make the other rooms, do a few more technical stuff, cutscenes, and most importantly work on the boss!
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