Trailer 2
I'm saving it for Everest, which will be sometime this fall. The reason I'm not showing off footage now is because the things I have to show aren't fully polished yet, and it would be very irresponsible for myself to be showing off things that are not at their intended potential yet (visually). Especially minor bugs like things loading in not at the same time so it is really funny if you look at it frame by frame, but that is embarrassing.
I also want to revamp the game page on that day as well.
ART and REDESIGNS
The game's art has vastly improved... again. If there isn't an asset I've touched yet, it's on my list. Every camera, every tree, everything in-game, except a lot of the somewhat ugly ui and placeholders for animations, has already been finalized.
A handful of characters, objects, and other stuff have been redesigned with a big help from @Danny_haha , who is officially hired as a Bigfoot Employee. Without him, I'm not sure what the game would even look like on release and it would be releasing later, that's for sure.
GAMEPLAY
The gameplay is actually complete (except for balancing and such. Playtesting has not begun yet.)
ANIMATIONS and CUTSCENES
I have been working on some of these. I do not enjoy making animations but I'll have to do a lot of it to get this game in a state suitable for playtesting. I've been working every day to a lot of progress of polishing up the game a hell of a lot, but it is still in that period.
MENU and SOUNDTRACK
A handful of songs are from security breach, but there will be a few fresh tracks made exclusively for this game, curtesy of multiple talented people. A lot of the menu is in its early phases, but it will be added on to over time.
FISH
Thanks, and happy Bigfooting!
6 comments