Game
Shrikes
12 years ago

Fourth Day


Unfortunately refactoring the code and solving some performance issues required the biggest part of my coding efforts, thus I have not been able to get the enemy animations done… but at least the game seems to run fine now (on chrome anyways, firefox still gives me some trouble) and the code is way more clear, so next time I will potentially be able to focus on adding content, and maybe even release an alpha.

As usual, thanks for reading!



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Third Day The very basics are almost on place, although at this point the code is in serious need of some refactoring. My plans for tomorrow include working on the background, enemy animations and getting something at least minimally playable.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite

Werehog transformation process. #sonicunleashed