Game
Shrikes
11 years ago

Fourth Day


Unfortunately refactoring the code and solving some performance issues required the biggest part of my coding efforts, thus I have not been able to get the enemy animations done… but at least the game seems to run fine now (on chrome anyways, firefox still gives me some trouble) and the code is way more clear, so next time I will potentially be able to focus on adding content, and maybe even release an alpha.

As usual, thanks for reading!



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Third Day The very basics are almost on place, although at this point the code is in serious need of some refactoring. My plans for tomorrow include working on the background, enemy animations and getting something at least minimally playable.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Demonstration of the spells and their effects :)!

Levels' maps.