-Fixed a rare issue that caused background white space to be placed incorrectly.
-Persistent data is now automatically saved when the game changes state. (Your choice of scale will stay!)
-Prevented non-moving boulders from killing enemies
-Added the notepaper item. Read them to get helpful tips, bits of lore, or stupid nonsense.
-Added a total score to the game over screen. This is also sent to the Game Jolt high score table. Please test this. I’m not 100% sure it’s working.
Next up
Just added an infinite upgrade grid! Try it, and the numerous other fixes and improvements now in Grabbus v0.2!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Why walk when you can jump?
I worked so hard to get all four of them to the end safely, but then...
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.










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