Game
JICE



8 months ago

Fresh screenshots with some fresh lighting. Environment for the first tutorial map is mostly finished; only some details are left. Also, I underestimated how much time even the most basic level design would take




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An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

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Some clean up. These are graphs for one of the master materials used in the game, before and after. Added some functionality and finally made use of the named reroute nodes to get rid of all those noodles.

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Made some bread piles for robots to throw their cooked toasts in!

Set up animations, effects and attack logic for the new enemy. This one attacks by opening its lid and pouring out the coffee around it. Potentially highly inconvenient in tight corridors.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Wire now can grab enemies, to make it easier to shoot them up close!