Game
After Hours at Triple Js'

1 year ago

Friendly reminder, this is still happening!!!


The bad news is that I've got zero knowledge on how to actually implement this into the game, so I'll try to figure everything out once the game will be stable enough to be played in singleplayer.


The multiplayer mode will sadly NOT be included into the final product, but instead will be its own game (possibly not canon to the game's lore) and probably won't be having a server based system but a LAN one.



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THANK YOU ALL FOR 1K FOLLOWERS AND HAPPY 2025

"Triple Js™ - Fever Hunt" will finally be available for purchase on January 11th, 2000 for the Playstation® gaming console; retrieve your very own copy of the game at your local GameStop store. Now also available for preorder within December 25th, 1999.

Felt bad about not posting anything for a while, here's some screenshots of the improved restaurant map, alongside some sneak peeks on future ideas for the gameplay itself. More updates are on their way, stay tuned!

Minigame preview as promised!

Major reveal coming very soon...

Devlog 1 - Now we're really cooking!

"Let's kill the Horse." - Short animation practice

Matthew's devlog v3

[SHORT DEVLOG] - Triple Js' 360° office gameplay showcase