Game
Starscribed - Demo

2 years ago

Full Extra Game Mode now with final bosses added!
Thank you all for playing so far and hope this can hold you over while I work on the main story! VERSION 1.3.1


Version 1.3.1 Changelog:

  • Final trial added for Edge of Reality.

  • New Warprints added to random pool.

  • Autosave feature for Edge of Reality.

  • Added item that acts as Lives for Edge of Reality.

  • Choice to start with combat consumables now provides 2 of each.

  • Characters who are unable to act, will have their falling weapon hidden during input phase.

  • Increase input window for all characters.

  • Item price adjustments.

  • Added cursor for 2nd boulder puzzle lever in Wishpeak

  • Fixed boss sprites changing when interacted from the sides.

  • Rebalanced Spellthief's Olsnicawiza, reduced damage and increased BRAVE cost.

  • Rebalanced Dryads encounters to have more Health.

  • Rebalanced Bolster to cost 8 BRAVE instead of 5.

  • Rebalanced Vrathos Link to siphon slightly less BRAVE.

  • Rebalanced Plode health, made it more lightly to survive till combat event.

  • Fixed Blusterclaw Ω from targeting all enemies.

  • Fixed Warmaster's Rite Ω from targeting all enemies.

  • When Down Button is held during input, weapon visuals fall faster.

  • Added more overworld treasures.

  • Orto and Fibbs battle rebalanced, increased BREAK! shields by 1 but added a new weakness each.

  • Enemy use states are now visible in the Journal.

  • Added Bloodlust state to Journal after challenging the Cerbereus.

  • Item Menu now reflects flat values too.

  • ???? is added to Edge of Reality.

  • Added actor directions to coach cutscene.

  • Misc. proofreading.

  • Misc. collision fix.

  • Fixed cutscene errors in heroes chapter.

  • Fixed Behemoth dropping Warprint of other monsters.

  • Added descriptions for obtainable weapons.

  • Fixed stat kids end of quest conversation reenactments .

  • Fixed Varis leveling up with Chromatic Lodepike playing animation at the wrong time.

  • Launcher icon updated.

  • Fixed Varis' secret skill not costing BRAVE.

  • Overall performance optimization.



2 comments

Loading...

Next up

A truly heartfelt thank you for all those who have played my little demo and given their feedback. I realized that the combat mechanics is on a steep learning curve and was way too overwhelming without a proper tutorial. So I have thus added one. V1.2 Up!

Every Job Skill you can learn will have 2 variants that, by timing your input, you may choose between and express your skill and knowledge.

First major city within the prologue chapter. How much can you uncover within all the individual districts?

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Kindred Novel - A Classic style J-RPG that requires a strategic mind and pinpoint execution rather than arbitrary experience points and stats. Moves gain additional power or properties based on timing of your inputs and customization of the character.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

An additional layer of complexity to the classic RPG battle system is a timed input sequence. By inputting your moves while your weapon is lit, the move is granted additional power or properties.

Demo version 1.1 is now available! View article below for full changelog!

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Happy year of the Tiger from "Rhuuk" the Toran. One of the 8 playable characters of Kindred Novel. Demo available now!