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What if an MMO launched with only 10 levels? I keep wondering why MMOs feel forced into massive, all-at-once launches. What if a game released with just 10 levels? Would that be a smarter long-term approach, or are there obvious pitfalls I’m missing?

Anyone else stuck between “good” MMOs and actually fun ones?

I’ve been bouncing between a clearly passionate sandbox MMO that just isn’t clicking for me, and another that feels rough.

Now I’m watching Warvox to see where it lands. Anyone else feel this?

I’m thinking about picking up a new game soon but can’t decide what to try. I’m into RPG, action, and some strategy elements. Has anyone tried Warvox or been following it? It’s heading into Early Access & looks interesting. Open to other suggestions too..

If you’re like me, you’ve downloaded way too many free-to-play games that just didn’t hit. I’ve started keeping track of the ones actually worth the time. Also keeping an eye on Warvox with Early Access coming soon. Always nice finding something fresh...

Anyone else feel like most games take forever to get going? Tight controls, strong feedback, no 20-hour buildup. Even upcoming stuff like Warvox has me curious if it delivers that fast, skill-based punch early instead of dragging things out.