Game
Megaman X in Sonic Blasting Adventure

2 months ago

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.




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Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

The Final Update has been released.

More info in the article below.

https://gamejolt.com/games/sonic-second-round/836192

For those who didn't know yet, Round2.exe is back. Now it has a new name, and new stuff is being added. This is NOT a remake of the old project, we are just carrying on with the development. There is a demo available for now.

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

The final update is coming.

X sprites - Before and After

Opening, Title Screen, Last Chance Intro.

Suponhamos que isso seja uma caveira... MAS O QUE SIGNIFICA???