Next up
"É, tá bom..."
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...
The Showdown
Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.
Version 4.0 is finally here. Better late than never.
Version 7 is here
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.
"Light versus darkness. Good versus evil. Positive energy versus negative energy.
As the final battle approaches, only one shall survive...
...The Second Round!"
The Final Update has been released.
More info in the article below.
For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.
(The image does not represent the final product.)











0 comments