Game
Megaman X in Sonic Blasting Adventure

1 year ago

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).




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https://gamejolt.com/games/sonic-second-round/836192

For those who didn't know yet, Round2.exe is back. Now it has a new name, and new stuff is being added. This is NOT a remake of the old project, we are just carrying on with the development. There is a demo available for now.

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

The Final Update has been released.

More info in the article below.

The final update is coming.

Differences between Sonic and his evil pink-eyed doppelganger, in sprites.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

Super Sonic confirmed. Remember when he was a secret in previous releases?

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Super Sonic confirmado. Lembram quando ele era um segredo nas versões anteriores?

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.

Controller support will also be implemented.

Version 4.0 is finally here. Better late than never.