Game
Megaman X in Sonic Blasting Adventure

3 years ago

Version 4.0 is finally here. Better late than never.


  • New sprites for X and Zero, including armors

  • Changed Zero's gameplay style, focusing on Z-Saber (if you find the arm parts, you'll have a surprise)

  • Added a code to change Green Hill's theme (to avoid these fake copyright claims which are NOT related to SEGA), type "hill" (lower case) on the title screen.

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For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)

X sprites - Before and After

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

Did you know you could do this?

"X is here!"

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

Version 7 - The Definitive Edition

This update came after "Version 6.6.6". Number 7 has a meaning of "finished work", so this will be the definitive version of this game. This version also celebrates its 10th anniversary. Updates in the article below.

Special thanks to all of you, who played, streamed and supported the project ever since it was called Round2.exe. There is more stuff for me to say, so I'll put it on an article. Forgive the typos, english isn't my native language.

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)