To combat the majority of glitches, problems, and issues that have arisen while working on the game using MV, I’m going to move the project onto VX Ace. The game isn’t too far in that doing so will be monumental, and hopefully using VX Ace will make working on things easier since I’m more familiar with the program.
With that in mind, I apologize to those who have experienced glitches and issues from games I’ve released using MV.
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