1 year ago

Game Dev Advice No. 1 - Dealing with Hate/Criticism

(restarted this series bc the old no. 1 was so long ago.)


So, you just got a pretty nasty review of your game. Saying it's a disaster and it shouldn't have been uploaded. How do you deal with this? Well, first off you have to remember:

Everyone IS entitled to their own opinions, ideas, and preferences. It's what makes us human after all! And naturally, people will disagree sometimes.

So, how do you respond, if at all?

Depends. Are they critizing the gameplay? Genre choice? Story? Personally there was one very nasty review of the demo for Lucid I received in private DMs saying that the only good part of the game was the music. They asked why I made certain parts custom and others RTP and I responded with this:

"thanks for playing! While I disagree with almost everything here I won't write a essay on personal preferences and constructive criticism. I thank you for playing and have a good one!"


Allow me to go into more detail:

"Why are certain parts custom and others RTP?"

Creative choice.

"The combat is dry and is just attacking enemies and using spells"

Boo who. Cry me a river. Nothing wrong with keeping combat simple. I don't wanna read a collage thesis to attack a monster.

(won't name the user, of course. I have some respect. also sorry for getting off track)


All in all, I don't know what I taught here except:

If people don't like the game, that's their problem and they can just not play it.


Of course, they might have real criticisms such as...

The game not being tested properly,

Spelling errors,

And objectively bad maps (the crime of every new rm developer.)


In short: It depends.

-LinkIncGames



0 comments

Loading...

Next up

You'd think that with an art style as simple as mine, drawing a sprite of a character on the floor crawling would be simple.

Just gonna leave this here and make some people very mad.

This isn't ragebait, just felt like I had to clarify that.

While I was busy with my personal life, I've been trying to figure out the aesthetic of this game and since the hourly soundtrack is made in Microsoft Music Producer (an old Windows 98 program) I've decided to make the UI retro stuff inspired :) - Martin

I don't know if anyone really cares, but The Flipside just passed a big milestone!

The entire game's summary has been complete!

Welcome back to Esmarna XP!!!! There are new things about this game I would like to talk about! I'm officially BACK to making this game! (more info in the article)

The first track of The Flipside OST, "March of the Archer" is now available to listen to on YT!

https://www.youtube.com/watch?v=ZGSg-urmKvo

I did an Undertale boss theme tier list.

Silly cutscene from my game "Beyond love" (Demo). You can try it here:

[ENG] https://matidia.itch.io/beyond-love-demo

[ESPAÑOL] https://matidia.itch.io/beyond-love-demo-en-espaol

Still just one chapter for now. I expect to finish it this year.

"WHY DO YOU PEOPLE TORMENT ME?!" "I DIDN'T ASK TO BE CREATED!!" "I JUST WANTED TO FULLFILL MY PURPOSE!!"