Game
Endless Based

5 years ago

Game Progress Update


Right now I'm just working on the game on my own pace. I finished most of the sounds so I'm planning on releasing another build of the game tomorrow.

After I'm done with that, I will begin work on the battle system. Once I'm down with that, I can put the game in beta and add the #rpg tag in the description.



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Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.

Here's a look at the health/start graphic I made.

Making this game might take longer than I thought it would be.

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.

After 7 months and 26 days, I finally finished a game for the first time.

For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha

Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.